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Awards for websites, themes, apps and games

Interviews

Inside a two-person studio shipping its first game

Nine months, one prototype thrown away and a soundtrack recorded in a spare room.

Make it accessible

Small details, like the focus styles and empty states, got as much care as the hero. Every page was designed on a strict grid, then loosened where the content asked for it.

The brief was simple: make the work easy to find and hard to forget. The whole experience works with a keyboard and a screen reader.

Keep it fast

Motion is used to explain changes of state, never to decorate. We tested each flow with real people before a single pixel was polished.

Images are served in modern formats at the size each screen needs. The colour system has two themes and meets contrast guidelines in both.